After the battle the party discover that the wagon roof is damaged and one of the horses has been seriously wounded. Fortunately the weather seems to be improving so the hole in the wagons roof should not be too much of a problem. The horse however is another matter and it is decided to put the animal out of its misery. Hirad Coldheart slaughters the horse and shows a remarkable talent for butchery as he expertly deals with the carcass.
The scouts notice more beastmen activity around them and the wagon pushes on towards the safety of Ubersreik. The remains of the horse left behind serve to occupy a large group of ungors. As they feast upon an easy meal, the adventurers put some distance between themselves and the beasts.
The party press on through the forest without further mishap and eventually, as the sun sinks behind the tallest trees of the Reikwaldd Forest, they draw up in front of the town gates. They are called to a halt by a group of guards who ask them their business in town, what weapons they carry and search the wagon quickly for contraband or illegal items. The party are very nervous and act suspiciously but as the guards are 5 minutes from the end of their shift they let them pass. At this point the party can see that many people are in town; a small fare seems to have set up in the town square and a busy livestock market is taking place.
Once through the gates Rufus Farseer spies a young woman walking past the cart and overcome by her obvious charms decides to show his ardour by promptly spanking her nethers. Amazingly the woman flattered by this sudden outburst of affection allows herself to be sidled away to the nearest alehouse. Imagine her acute disappointment when, later on, she discovers that the impressive looking bulge down Rufus’s breeches is in fact, a smelly Gors horn ripped from a beastmens skull, and not at all the kind of horn she was hoping for.
Meanwhile Karl Zweischaft and the others take the horses and cart to the stables and proceed to the Blacksmith. Hirad gets rid of the heavy warhammer and Duncan and Karl look at some tasty weaponry. Duncan buys an well crafted two handed sword as does Karl. Karl however fails to understand the complex social nuances of haggling and gets the worst of the two deals.