So, after defeating the nefarious plot of the chaos cultists operating in the midst of Lord Aschaffenbergs house, the party decided at the Lords request to return to Ubersreik. The party have been joined by a severely injured High Elf guard called Duncan Gooddhue and another high elf guard called Hadir. These two characters were both drugged by the Guard captain during the chaos ritual summoning at the mansion, and at the the conclusion of the attack by the beastmen, were saved from death by the brave and timely intervention of Rufus Zweischaft.
After resting for the night and eating breakfast the party decided to wrap up the cursed painting and stow it beneath the wagon upon which they would be travelling. Inside the wagon are Duncan and his elf companion and the crazy old dwarf blacksmith who wants to return his dwarven heirlooms to his home – the dwarf stronghold of Karak Azgaraz. The dwarf has been heavily sedated by Aschaffenburgs blind nurse.
Final preparations completed, the party begin their journey to Ubersreik. Their mission is to recruit more guards and household staff to replace those slaugtered during the unfortunate events of the last few days. They also wish to seek out a priest of Sigmar who can advise them on how to dispose of the vile painting. Finaly Duncan will require the attentions of a skilled healer and the party all wish to go SHOPPING to spend there hard earned silver pieces!
Half an hour into the journey the party are once again attacked by a small band of Ungors and their Gor leaders. Fortunately both Hadir and Rufus are scouting and prevent the beastmen from surprising the wagontrain. Rufus also narrowly avoids certain impalement by a masterful display of horsemanship as he avoids a vicious spiked pit trap.
The beastmen surround the wagon and, from a distance, pepper it with burning arrows. Alas for the attackers, the ever resourceful Jace extinguishes the flames with most of his waterskin. Thank the gods for the persistant drizzle that soaks everything, and the stupidity of the ungors!
The Ungors close in urged on by the manic Gors. Melee ensues and the humans put up a brave fight, even the injured elf manages to fire off a couple of shots with his crossbow. At the end of the attack the sole surviving Gor in deperation climbs beneath the wagon in an attempt to gain possession of the vile painting. In doing so the wagon is nearly up-ended and one of the horses looks to be injured. The Gor is mortally wounded before he can retreat into the dark forest. Karl attempts to question the beast but as he fails to understand the creatures half-human grunts and snarls. Rufus then calmly slits its throat and then decapitates his victim with a swift stroke of his sword.
As the rain continues to fall the adventurers search the bodies of the fallen, collect whatever items they consider useful or valuable (a few items of rusty armour and a two handed war-hammer) Rufus also taking the horns of his victim as a trophy, they then prepare to move on.